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Chinese Journal of Brain Diseases and Rehabilitation(Electronic Edition) ›› 2025, Vol. 15 ›› Issue (03): 161-170. doi: 10.3877/cma.j.issn.2095-123X.2025.03.005

• Clinical Research • Previous Articles     Next Articles

Effects of virtual reality technology on cognition and negative emotions in stroke patients: Meta-analysis

Shanshan Wang1, Wen Wang2, Qiliang Yang3, Wenchao Zhang3, Ningning Cui4, Ting Li3,()   

  1. 1Economics and Management School of Yan'an University, Yan'an 716000, China
    2The Second Clinical Medical College of Lanzhou University, Lanzhou 730030, China
    3Yan'an Medical College of Yan'an University, Yan'an 716000, China
    4Medicine School of Tianjin University, Tianjin 300072, China
  • Received:2024-11-15 Online:2025-06-15 Published:2025-07-31
  • Contact: Ting Li
  • Supported by:
    National Natural Science Foundation of China(72261032)

Abstract:

Objective

To systematically evaluate the efficacy of virtual reality (VR) technology in improving cognitive function and alleviating negative emotions among stroke patients.

Methods

Randomized controlled trials (RCTs) investigating VR-based 1nterventions for cognitive and mental health outcomes in stroke patients were retrieved from China Knowledge Network, WANFANG, Wipro database, PubMed, Embase, Web of Science, and Cochrane Library databases (inception to June 21, 2024). After screening 5545 records, two researchers independently performed deduplication, study selection, data extraction, and risk-of-bias assessment. The VR group used VR technology combined with conventional therapy, while the control group only used the conventional therapy. A total of 12 outcome indicators were categorized into 9 domains. Meta-analyses were conducted using RevMan 5.4 and Stata 17.0.

Results

A total of 29 RCTs were included, including 1516 patients, including 727 in the VR group and 789 in the control group. In the VR training group, the scores of overall cognitive function (SMD=0.69, 95%CI: 0.40-0.99), perceptual function (MD=2.19, 95%CI: 1.30~3.19), language function (MD=9.87, 95%CI: 7.47-12.26), memory function (MD=2.59, 95%CI: 2.00-3.18), depression [MD=-2.92, 95%CI: (-4.55)-(-1.29)] and anxiety [SMD=-0.61, 95%CI: (-1.17)-(-0.04)] of stroke patients were the difference was statistically significant (P<0.05); There was no significant difference in the scores of executive ability, attention and visuospatial ability between the two groups (P>0.05).

Conclusions

VR training effectively improves global cognition, language function, and alleviates anxiety/depression in stroke patients, while its effects on executive function, attention, and visuospatial ability require further validation.

Key words: Virtual reality, Stroke, Cognitive function, Emotions

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